Deep-Dive brainstorming technique – IDEO

By Mike Morrison - Last updated: Sunday, January 17, 2010 - Save & Share - 48 Comments

What is the Deep-Dive™ Brainstorming technique?

Deep-Dive™ is the name of a technique used to rapidly immerse a group or team into a situation for problem solving or idea creation. This approach is often used for brainstorming product or process development.

History
Originally developed by the IDEO group (a learning design company) for rapid product development, the Deep-Dive technique is now widely and increasingly used for innovation not only in product development, but process improvement and customer service strategies. The method used by IDEO was documented by Andy Boynton and Bill Fischer (of International Institute of Management Development (IMD) business school), who latterly further enhanced the process and sold the rights to Deloitte Consulting in 2006.

This approach to innovation often focuses on four distinct areas: Process, Organisation, Culture, and Leadership.

The key to a successful Deep-Dive session(s) is for participants to arrive with information about the needs of their customers – and most importantly an open mind of what they can offer and how they can meet clients needs and expectations.

Often Deep-Dive sessions are run off-site, this has the disadvantage of helping to ‘educate’ the participants that they can only think ‘off-site’. To help support and engender a spirit of creative thinking it is recommended that all Deep-Dive sessions occur on-site.
Deep Dive as a team development process

In the current economic climate it is simply not good enough for an individual team to achieve results. The application of the Deep-Dive methodology, can enable an organisation to improve the performance of teams across the organisation.

Not all teams are equal, and not all are effective. This can often result in lost opportunities and negative bottom-line impact for the organisation.

In the situation when an organisation is undergoing significant ‘change’, frustration with team performance has encouraged many organisations to employ “quick fix” solutions. This will often mean engaging additional resources from outside the organisation (new staff, consultants, interim etc) to facilitate training and development activities as well as to make improvements in technology and available facilities. Despite these well intentioned solutions and the potential for substantial payback, truly high-performing teams are rare (Jon Katzenbach and Douglas Smith).

These quick fix solutions focus on Maslows hygiene factors rather than on what it takes to engender a high performing team. Providing the team the latest technology, an agenda, a facilitator, a timekeeper, a leader, and a sense of mutual respect does not necessarily mean that they will achieve the desired results. A clear goal, resources, expectations of success and developing that sense of synergy working towards Maslows “Self Actualisation” for the team and all of its members. This is what the Deep-Dive process is designed to do – when run and integrated to the organisation as a whole.

Deep Dive – A five step process

A typical Deep Dive process


Hot Teams in a Deep Dive process

 Effective brainstorming technique

Six ways to stop a brainstorm session

Producing new and good ideas, even in an ideal environment, is hard work. Here is a critical list of techniques to avoid to stopping the process in its tracks:

Rapid Prototyping

Once the idea generation and capture phase is completed a number of ideas should be ‘prototypes’ to see how they may or may not work. An idea should not be progressed to implementation until it is been prototyped and tested along with a number of other ideas. This is a common mistake in many brainstorming processes.
Rapid prototyping involves putting brainstormed ideas together and building or trying out ideas, concepts or processes.
Trying or testing involved participants walking through or role playing customers, suppliers and other parties to test or explore the merits of the proposal.
At the centre of this approach, prototyping is an act of visual and interactive brainstorming. By making something, be it an object or a physical experience, you can ‘see’ and experience it in a new way. This approach suddenly makes ideas more tangibly, making your goal closer at the same time it highlights issues that weren’t obvious when it was merely just a good idea on a board or flip-chart.
Once you have decided on an idea to develop, it is time to start prototyping! This means making a quick model, a 3D sketch, to illustrate your idea.

Rules for Rapid Prototyping in innovation:

Allow 30-45 minutes to make your prototype model

Observing & Listening from Customers (internal and external)
Customers count – if they do not want your idea, product or service, why invest time effort and money in developing it?

So many products are invested in and developed when if is obvious (to those observing) there is no real need – just watch the typical ‘Dragons den’ programme.

Customers need to be involved right from the start – your real ‘experts’ are you customers…. not your ‘specialists’.

Think of products in terms of verbs rather than nouns
We talk of phones, TV’s, computers, Blackberry etc.

What we need to do in order to be more innovative is think about these objectives as.. Mobile Phoning, watching interactions, computing, mobile emailing etc.

To focus on the verb rather than the noun enables us to look at the process and outcome as one, rather than objects and tasks.


Process – Organisation – Culture – Leadership

Process

Organisation – Flat structure focused on learning. No type-casting allowed.

Culture – Trust in team members is vital and central to this methodology. Don’t always listen to the ‘boss’. Do the contrary!

Leadership – The team leader only facilitates, they are not the expert. Their role is solely to coach the process, but not involved in ideas. This allows freedom. This process is consistent.

Being innovative in a corporate environment

Robert Sutton in his book ‘Weird Ideas that Work’ states the following as approaches to explore in the development and journey towards being an innovative organisation:

Resources for innovation
The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm. Kelley, Tom. Doubleday, 2001
The Innovation Equation: Building Creativity and Risk Taking in your Organisation, Byrd, 2003, Wiley

Weird Ideas that Work: 11½ Practices for Promoting, Managing, and Sustaining Innovation. Sutton, Robert I. 2002. New York: Free Press

Creatrix and the Innovation Equation
Creatrix - the innovation equation - innovative approach to teams and organizations
Notes
The ‘Deep-Dive’ methodology is ™ and © Deloitte Consulting since they purchased the IP and © from IDEO.

 

About Mike Morrison


Mike Morrison is a consultant and change agent specialising in developing skills in senior people to increase organizational performance. Mike is also founder & director of RapidBI, an organizational effectiveness consultancy.


RapidBI is an organizational effectiveness consultancy based in the UK but working internationally.
© RapidBI & Mike Morrison 2011 - this article/ page is free to copy and use on the condition that an active link back and reference is made to this site and page. Thank you for your understanding and co-operation.

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25 Trackbacks to Deep-Dive brainstorming technique – IDEO

21 Responses to “Deep-Dive brainstorming technique – IDEO”

Comment from Sumbana Fulufhelo
Time March 4, 2010 at 15:23

i am impressed with this Deep Dive methodology.attended a presentation by Mr Reymound at The Innovation Hub and it was realy good,mind blowing,it expanded the way i think now when brainstorming

Comment from theleanlibrary
Time March 18, 2011 at 10:27

RT @RapidBI: Useful article from our site- http://rapidbi.com/management/deep-dive-brainstorming-technique-ideo/

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Time January 18, 2012 at 19:07

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Time January 18, 2012 at 23:26

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